“Operant conditioning (also, “instrumental conditioning”) is a learning process in which behavior is sensitive to, or controlled by, its consequences. For example, a child may learn to open a box to get the candy inside, or learn to avoid touching a hot stove. In contrast, classical conditioning causes a stimulus
Transforming Healthcare for Children and Their Families | Doug Dietz | TEDxSanJoseCA 2012
“As a principal designer for GE Healthcare, Doug had been designing diagnostic imaging equipment for more than 20 years when he realized that young patients’ actual experience of this cutting — edge technology was, well, awful. Children were often so terrified by the prospect of lying alone inside the huge,
Found on the internet: User experience, and the dialogue between ‘designer’ & ‘user’
Design vs. User Experience pic.twitter.com/PzXpH707Y5 — Elly Vila Dominicis (@ellynet) May 22, 2015 #Design #userexperience pic.twitter.com/fqBqT7Rr1K — Frittt Templates (@FritttTemplates) June 26, 2015 Design vs. User Experience pic.twitter.com/GW82eFK4WL — Mike DeLucia (@PF1Mike) June 11, 2015
Sparrow: Begging, and feeding behavior.